meshviewer/lib/router.js

113 lines
2.3 KiB
JavaScript
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2015-03-25 19:25:41 +00:00
define(function () {
return function (config) {
var objects = { nodes: {}, links: {} }
var targets = []
var self = this
function resetView(push) {
push = trueDefault(push)
targets.forEach( function (t) {
t.resetView()
})
if (push)
saveState()
}
function gotoNode(d, showMap, push) {
showMap = trueDefault(showMap)
push = trueDefault(push)
targets.forEach( function (t) {
t.gotoNode(d)
})
if (push)
saveState( { node: d })
return false
}
function gotoLink(d, showMap, push) {
showMap = trueDefault(showMap)
push = trueDefault(push)
targets.forEach( function (t) {
t.gotoLink(d)
})
if (push)
saveState( { link: d })
return false
}
function saveState(d) {
var s = "#!"
if (d) {
if ("node" in d)
s += "n:" + d.node.nodeinfo.node_id
if ("link" in d)
s += "l:" + linkId(d.link)
}
window.history.pushState(s, undefined, s)
}
function loadState(s) {
if (!s)
return
if (!s.startsWith("#!"))
return
var args = s.slice(2).split(":")
if (args.length == 1 && args[0] == "")
resetView(false)
if (args[0] === "n") {
var id = args[1]
if (id in objects.nodes)
gotoNode(objects.nodes[id], true, false)
}
if (args[0] === "l") {
var id = args[1]
if (id in objects.links)
gotoLink(objects.links[id], true, false)
}
}
self.node = function (d, m, p) { return function () { return gotoNode(d, m, p) }}
self.link = function (d, m, p) { return function () { return gotoLink(d, m, p) }}
self.reset = resetView
self.addMarkers = function (d) {
markers = d
}
self.addTarget = function (d) { targets.push(d) }
self.setData = function (nodes, links) {
objects.nodes = {}
objects.links = {}
nodes.forEach( function (d) {
objects.nodes[d.nodeinfo.node_id] = d
})
links.forEach( function (d) {
objects.links[linkId(d)] = d
})
}
window.onpopstate = function (d) { loadState(d.state) }
return self
}
})