meshviewer/lib/sorttable.js

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JavaScript
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define(['virtual-dom'], function (V) {
'use strict';
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return function (headings, sortIndex, renderRow) {
var data;
var sortReverse = false;
var el = document.createElement('table');
var elLast = V.h('table');
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function sortTable(i) {
sortReverse = i === sortIndex ? !sortReverse : false;
sortIndex = i;
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updateView();
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}
function sortTableHandler(i) {
return function () {
sortTable(i);
};
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}
function updateView() {
var children = [];
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if (data.length !== 0) {
var th = headings.map(function (d, i) {
var properties = {
onclick: sortTableHandler(i),
className: 'sort-header'
};
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if (sortIndex === i) {
properties.className += sortReverse ? ' sort-up' : ' sort-down';
}
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return V.h('th', properties, _.t(d.name));
});
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var links = data.slice(0).sort(headings[sortIndex].sort);
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if (headings[sortIndex].reverse ? !sortReverse : sortReverse) {
links = links.reverse();
}
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children.push(V.h('thead', V.h('tr', th)));
children.push(V.h('tbody', links.map(renderRow)));
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}
var elNew = V.h('table', children);
el = V.patch(el, V.diff(elLast, elNew));
elLast = elNew;
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}
this.setData = function setData(d) {
data = d;
updateView();
};
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this.el = el;
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return this;
};
});