meshviewer/lib/map/clientlayer.js

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define(["leaflet"],
function (L) {
return L.TileLayer.Canvas.extend({
setData: function (d) {
this.data = d
this.redraw()
},
drawTile: function (canvas, tilePoint) {
if (!this.data)
return
var tileSize = this.options.tileSize
var s = tilePoint.multiplyBy(tileSize)
var map = this._map
function project(coords) {
var p = map.project(new L.LatLng(coords[0], coords[1]))
return {x: p.x - s.x, y: p.y - s.y}
}
var nodes = this.data
var ctx = canvas.getContext("2d")
var margin = 50
ctx.beginPath()
nodes.forEach(function (d) {
var p = project([d.nodeinfo.location.latitude, d.nodeinfo.location.longitude])
if (p.x + margin < 0 || p.y + margin < 0 || p.x - tileSize - margin > 0 || p.y - tileSize - margin > 0)
return
var clients = d.statistics.clients
if (d.clients === 0)
return
var distance = 12
var radius = 3
var a = 1.2
var startAngle = Math.PI
var angle = startAngle
for (var i = 0; i < clients; i++) {
if ((angle - startAngle) > 2 * Math.PI) {
angle = startAngle
distance += 2 * radius * a
}
var x = p.x + distance * Math.cos(angle)
var y = p.y + distance * Math.sin(angle)
ctx.moveTo(x, y)
ctx.arc(x, y, radius, 0, 2 * Math.PI)
var n = Math.floor((Math.PI * distance) / (a * radius))
var angleDelta = 2 * Math.PI / n
angle += angleDelta
}
})
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ctx.fillStyle = "rgba(153, 118, 16, 0.5)"
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ctx.fill()
}
})
})