use node_id hash to calculate startAngle for client layer
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parent
47c7fcbfb5
commit
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3
app.js
3
app.js
@ -13,7 +13,8 @@ require.config({
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"numeral-intl": "../bower_components/numeraljs/min/languages.min",
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"virtual-dom": "../bower_components/virtual-dom/dist/virtual-dom",
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"rbush": "../bower_components/rbush/rbush",
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"helper": "../helper"
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"helper": "../helper",
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"jshashes": "../bower_components/jshashes/hashes"
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},
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shim: {
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"leaflet.label": ["leaflet"],
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@ -24,7 +24,8 @@
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"roboto-fontface": "~0.3.0",
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"virtual-dom": "~2.0.1",
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"leaflet-providers": "~1.0.27",
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"rbush": "https://github.com/mourner/rbush.git#~1.3.5"
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"rbush": "https://github.com/mourner/rbush.git#~1.3.5",
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"jshashes": "~1.0.5"
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},
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"authors": [
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"Nils Schneider <nils@nilsschneider.net>"
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@ -1,8 +1,16 @@
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define(["leaflet"],
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function (L) {
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define(["leaflet", "jshashes"],
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function (L, jsHashes) {
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var MD5 = new jsHashes.MD5()
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return L.TileLayer.Canvas.extend({
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setData: function (d) {
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this.data = d
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//pre-calculate start angles
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this.data.all().forEach(function (d) {
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var hash = MD5.hex(d.node.nodeinfo.node_id)
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d.startAngle = (parseInt(hash.substr(0, 2), 16) / 255) * 2 * Math.PI
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})
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this.redraw()
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},
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drawTile: function (canvas, tilePoint) {
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@ -33,7 +41,6 @@ define(["leaflet"],
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var radius = 3
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var a = 1.2
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var startDistance = 12
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var startAngle = Math.PI
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ctx.beginPath()
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nodes.forEach(function (d) {
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@ -47,6 +54,7 @@ define(["leaflet"],
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p.y -= s.y
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var distance = startDistance
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var startAngle = d.startAngle
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var angle = startAngle
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for (var i = 0; i < clients; i++) {
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