map: move clientlayer to lib/map/
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67
lib/map.js
67
lib/map.js
@ -1,71 +1,10 @@
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define(["d3", "leaflet", "moment", "locationmarker", "leaflet.label",
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"leaflet.providers"],
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function (d3, L, moment, LocationMarker) {
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define(["map/clientlayer", "d3", "leaflet", "moment", "locationmarker",
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"leaflet.label", "leaflet.providers"],
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function (ClientLayer, d3, L, moment, LocationMarker) {
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var options = { worldCopyJump: true,
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zoomControl: false
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}
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var ClientLayer = L.TileLayer.Canvas.extend({
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setData: function (d) {
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this.data = d
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this.redraw()
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},
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drawTile: function (canvas, tilePoint) {
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if (!this.data)
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return
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var tileSize = this.options.tileSize
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var s = tilePoint.multiplyBy(tileSize)
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var map = this._map
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function project(coords) {
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var p = map.project(new L.LatLng(coords[0], coords[1]))
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return {x: p.x - s.x, y: p.y - s.y}
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}
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var nodes = this.data
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var ctx = canvas.getContext("2d")
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var margin = 50
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ctx.beginPath()
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nodes.forEach(function (d) {
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var p = project([d.nodeinfo.location.latitude, d.nodeinfo.location.longitude])
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if (p.x + margin < 0 || p.y + margin < 0 || p.x - tileSize - margin > 0 || p.y - tileSize - margin > 0)
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return
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var clients = d.statistics.clients
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if (d.clients === 0)
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return
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var distance = 12
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var radius = 3
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var a = 1.2
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var startAngle = Math.PI
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var angle = startAngle
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for (var i = 0; i < clients; i++) {
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if ((angle - startAngle) > 2 * Math.PI) {
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angle = startAngle
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distance += 2 * radius * a
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}
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var x = p.x + distance * Math.cos(angle)
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var y = p.y + distance * Math.sin(angle)
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ctx.moveTo(x, y)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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var n = Math.floor((Math.PI * distance) / (a * radius))
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var angleDelta = 2 * Math.PI / n
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angle += angleDelta
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}
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})
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ctx.fillStyle = "#294D66"
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ctx.fill()
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}
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})
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var AddLayerButton = L.Control.extend({
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options: {
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position: "bottomright"
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63
lib/map/clientlayer.js
Normal file
63
lib/map/clientlayer.js
Normal file
@ -0,0 +1,63 @@
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define(["leaflet"],
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function (L) {
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return L.TileLayer.Canvas.extend({
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setData: function (d) {
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this.data = d
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this.redraw()
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},
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drawTile: function (canvas, tilePoint) {
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if (!this.data)
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return
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var tileSize = this.options.tileSize
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var s = tilePoint.multiplyBy(tileSize)
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var map = this._map
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function project(coords) {
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var p = map.project(new L.LatLng(coords[0], coords[1]))
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return {x: p.x - s.x, y: p.y - s.y}
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}
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var nodes = this.data
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var ctx = canvas.getContext("2d")
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var margin = 50
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ctx.beginPath()
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nodes.forEach(function (d) {
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var p = project([d.nodeinfo.location.latitude, d.nodeinfo.location.longitude])
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if (p.x + margin < 0 || p.y + margin < 0 || p.x - tileSize - margin > 0 || p.y - tileSize - margin > 0)
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return
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var clients = d.statistics.clients
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if (d.clients === 0)
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return
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var distance = 12
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var radius = 3
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var a = 1.2
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var startAngle = Math.PI
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var angle = startAngle
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for (var i = 0; i < clients; i++) {
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if ((angle - startAngle) > 2 * Math.PI) {
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angle = startAngle
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distance += 2 * radius * a
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}
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var x = p.x + distance * Math.cos(angle)
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var y = p.y + distance * Math.sin(angle)
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ctx.moveTo(x, y)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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var n = Math.floor((Math.PI * distance) / (a * radius))
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var angleDelta = 2 * Math.PI / n
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angle += angleDelta
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}
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})
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ctx.fillStyle = "#294D66"
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ctx.fill()
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}
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})
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})
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