rework client drawing code
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d170204b31
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@ -288,27 +288,24 @@ define(["d3"], function (d3) {
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if (clients === 0)
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if (clients === 0)
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return
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return
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var distance = 16
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var startDistance = 16
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var radius = 3
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var radius = 3
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var a = 1.2
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var a = 1.2
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var startAngle = Math.PI
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var startAngle = Math.PI
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var angle = startAngle
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for (var i = 0; i < clients; i++) {
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for (var orbit = 0, i = 0; i < clients; orbit++) {
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if ((angle - startAngle) > 2 * Math.PI) {
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var distance = startDistance + orbit * 2 * radius * a
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angle = startAngle
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var n = Math.floor((Math.PI * distance) / (a * radius))
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distance += 2 * radius * a
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var delta = clients - i
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}
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var x = d.x + distance * Math.cos(angle)
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for (var j = 0; j < Math.min(delta, n); i++, j++) {
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var y = d.y + distance * Math.sin(angle)
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var angle = 2 * Math.PI / n * j
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var x = d.x + distance * Math.cos(angle + startAngle)
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var y = d.y + distance * Math.sin(angle + startAngle)
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ctx.moveTo(x, y)
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ctx.moveTo(x, y)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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}
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var n = Math.floor((Math.PI * distance) / (a * radius))
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var angleDelta = 2 * Math.PI / n
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angle += angleDelta
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}
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}
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})
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})
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@ -53,25 +53,19 @@ define(["leaflet", "jshashes"],
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p.x -= s.x
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p.x -= s.x
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p.y -= s.y
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p.y -= s.y
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var distance = startDistance
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for (var orbit = 0, i = 0; i < clients; orbit++) {
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var startAngle = d.startAngle
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var distance = startDistance + orbit * 2 * radius * a
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var angle = startAngle
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var n = Math.floor((Math.PI * distance) / (a * radius))
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var delta = clients - i
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for (var i = 0; i < clients; i++) {
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for (var j = 0; j < Math.min(delta, n); i++, j++) {
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if ((angle - startAngle) > 2 * Math.PI) {
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var angle = 2 * Math.PI / n * j
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angle = startAngle
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var x = p.x + distance * Math.cos(angle + d.startAngle)
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distance += 2 * radius * a
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var y = p.y + distance * Math.sin(angle + d.startAngle)
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}
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var x = p.x + distance * Math.cos(angle)
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var y = p.y + distance * Math.sin(angle)
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ctx.moveTo(x, y)
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ctx.moveTo(x, y)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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ctx.arc(x, y, radius, 0, 2 * Math.PI)
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}
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var n = Math.floor((Math.PI * distance) / (a * radius))
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var angleDelta = 2 * Math.PI / n
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angle += angleDelta
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}
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}
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})
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})
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