yanic/models/nodes.go

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package models
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import (
"encoding/json"
"io/ioutil"
"log"
"os"
"sync"
"time"
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"github.com/FreifunkBremen/respond-collector/data"
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"github.com/FreifunkBremen/respond-collector/jsontime"
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"github.com/FreifunkBremen/respond-collector/meshviewer"
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)
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// Node struct
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type Node struct {
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Firstseen jsontime.Time `json:"firstseen"`
Lastseen jsontime.Time `json:"lastseen"`
Flags *meshviewer.Flags `json:"flags,omitempty"`
Statistics *data.Statistics `json:"statistics"`
Nodeinfo *data.NodeInfo `json:"nodeinfo"`
Neighbours *data.Neighbours `json:"-"`
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}
// Nodes struct: cache DB of Node's structs
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type Nodes struct {
Version int `json:"version"`
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Timestamp jsontime.Time `json:"timestamp"`
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List map[string]*Node `json:"nodes"` // the current nodemap, indexed by node ID
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config *Config
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sync.Mutex
}
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// NewNodes create Nodes structs
func NewNodes(config *Config) *Nodes {
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nodes := &Nodes{
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List: make(map[string]*Node),
config: config,
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}
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if config.Nodes.NodesPath != "" {
nodes.load()
}
go nodes.worker()
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nodes.Version = 1
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return nodes
}
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// Update a Node
func (nodes *Nodes) Update(nodeID string, res *data.ResponseData) {
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now := jsontime.Now()
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nodes.Lock()
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node, _ := nodes.List[nodeID]
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if node == nil {
node = &Node{
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Firstseen: now,
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Flags: &meshviewer.Flags{
Online: true,
Gateway: false,
},
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}
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nodes.List[nodeID] = node
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}
nodes.Unlock()
node.Lastseen = now
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if node.Flags != nil {
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node.Flags.Online = true
}
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// Update neighbours
if val := res.Neighbours; val != nil {
node.Neighbours = val
}
// Update nodeinfo
if val := res.NodeInfo; val != nil {
node.Nodeinfo = val
node.Flags.Gateway = val.VPN
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}
// Update statistics
if val := res.Statistics; val != nil {
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node.Statistics = val
}
}
func (nodes *Nodes) GetMeshviewer() *meshviewer.Nodes {
meshviewerNodes := &meshviewer.Nodes{
Version: nodes.Version,
List: make(map[string]*meshviewer.Node),
Timestamp: nodes.Timestamp,
}
for nodeID, _ := range nodes.List {
meshviewerNodes.Lock()
node, _ := meshviewerNodes.List[nodeID]
if node == nil {
node = &meshviewer.Node{
Firstseen: nodes.List[nodeID].Firstseen,
Lastseen: nodes.List[nodeID].Lastseen,
Flags: nodes.List[nodeID].Flags,
Nodeinfo: nodes.List[nodeID].Nodeinfo,
}
meshviewerNodes.List[nodeID] = node
}
meshviewerNodes.Unlock()
node.Statistics = &meshviewer.Statistics{
NodeId: nodes.List[nodeID].Statistics.NodeId,
Clients: nodes.List[nodeID].Statistics.Clients.Total,
Gateway: nodes.List[nodeID].Statistics.Gateway,
RootFsUsage: nodes.List[nodeID].Statistics.RootFsUsage,
LoadAverage: nodes.List[nodeID].Statistics.LoadAverage,
Memory: nodes.List[nodeID].Statistics.Memory,
Uptime: nodes.List[nodeID].Statistics.Uptime,
Idletime: nodes.List[nodeID].Statistics.Idletime,
Processes: nodes.List[nodeID].Statistics.Processes,
MeshVpn: nodes.List[nodeID].Statistics.MeshVpn,
Traffic: nodes.List[nodeID].Statistics.Traffic,
}
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}
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return meshviewerNodes
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}
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// Periodically saves the cached DB to json file
func (nodes *Nodes) worker() {
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c := time.Tick(time.Second * time.Duration(nodes.config.Nodes.SaveInterval))
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for range c {
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log.Println("saving", len(nodes.List), "nodes")
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nodes.Timestamp = jsontime.Now()
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nodes.Lock()
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//
// set node as offline (without statistics)
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for _, node := range nodes.List {
if node.Statistics != nil && node.Lastseen.Unix()+int64(5*nodes.config.Respondd.CollectInterval) < nodes.Timestamp.Unix() {
if node.Flags != nil {
node.Flags.Online = false
}
}
}
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// serialize nodes
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save(nodes.GetMeshviewer(), nodes.config.Nodes.NodesPath)
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if path := nodes.config.Nodes.GraphsPath; path != "" {
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save(nodes.BuildGraph(), path)
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}
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nodes.Unlock()
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}
}
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func (nodes *Nodes) load() {
path := nodes.config.Nodes.NodesPath
log.Println("loading", path)
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if filedata, err := ioutil.ReadFile(path); err == nil {
meshviewerNodes := &meshviewer.Nodes{}
if err := json.Unmarshal(filedata, meshviewerNodes); err == nil {
nodes.Version = meshviewerNodes.Version
nodes.Timestamp = meshviewerNodes.Timestamp
nodes.List = make(map[string]*Node)
for nodeID, _ := range meshviewerNodes.List {
nodes.Lock()
node, _ := nodes.List[nodeID]
if node == nil {
node = &Node{
Firstseen: meshviewerNodes.List[nodeID].Firstseen,
Lastseen: meshviewerNodes.List[nodeID].Lastseen,
Flags: meshviewerNodes.List[nodeID].Flags,
Nodeinfo: meshviewerNodes.List[nodeID].Nodeinfo,
}
nodes.List[nodeID] = node
}
nodes.Unlock()
node.Statistics = &data.Statistics{
NodeId: meshviewerNodes.List[nodeID].Statistics.NodeId,
Clients: data.Clients{Total: meshviewerNodes.List[nodeID].Statistics.Clients},
Gateway: meshviewerNodes.List[nodeID].Statistics.Gateway,
RootFsUsage: meshviewerNodes.List[nodeID].Statistics.RootFsUsage,
LoadAverage: meshviewerNodes.List[nodeID].Statistics.LoadAverage,
Memory: meshviewerNodes.List[nodeID].Statistics.Memory,
Uptime: meshviewerNodes.List[nodeID].Statistics.Uptime,
Idletime: meshviewerNodes.List[nodeID].Statistics.Idletime,
Processes: meshviewerNodes.List[nodeID].Statistics.Processes,
MeshVpn: meshviewerNodes.List[nodeID].Statistics.MeshVpn,
Traffic: meshviewerNodes.List[nodeID].Statistics.Traffic,
}
}
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log.Println("loaded", len(nodes.List), "nodes")
} else {
log.Println("failed to unmarshal nodes:", err)
}
} else {
log.Println("failed loading cached nodes:", err)
}
}
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func save(input interface{}, outputFile string) {
data, err := json.Marshal(input)
if err != nil {
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log.Panic(err)
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}
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tmpFile := outputFile + ".tmp"
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if err := ioutil.WriteFile(tmpFile, data, 0644); err != nil {
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log.Panic(err)
}
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if err := os.Rename(tmpFile, outputFile); err != nil {
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log.Panic(err)
}
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}