Remove indirection of Flags
Simplifies the code
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cbe2577aa9
commit
e9420828a2
@ -11,7 +11,7 @@ import (
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type Node struct {
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Firstseen jsontime.Time `json:"firstseen"`
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Lastseen jsontime.Time `json:"lastseen"`
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Flags *Flags `json:"flags,omitempty"`
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Flags Flags `json:"flags"`
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Statistics *Statistics `json:"statistics"`
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Nodeinfo *data.NodeInfo `json:"nodeinfo"`
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Neighbours *data.Neighbours `json:"-"`
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@ -78,7 +78,7 @@ func (builder *GraphBuilder) readNodes(nodes map[string]*Node) {
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// Add links
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for sourceID, node := range nodes {
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if flag := node.Flags; flag == nil || flag.Online {
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if node.Flags.Online {
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if neighbours := node.Neighbours; neighbours != nil {
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// Batman neighbours
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for _, batadvNeighbours := range neighbours.Batadv {
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@ -35,7 +35,11 @@ func testGetNodesByFile(files ...string) *Nodes {
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}
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for _, file := range files {
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nodes.List[file] = testGetNodeByFile(file)
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node := testGetNodeByFile(file)
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nodes.Update(file, &data.ResponseData{
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NodeInfo: node.Nodeinfo,
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Neighbours: node.Neighbours,
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})
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}
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return nodes
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@ -11,12 +11,12 @@ import (
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// Node struct
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type Node struct {
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Firstseen jsontime.Time `json:"firstseen"`
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Lastseen jsontime.Time `json:"lastseen"`
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Flags *meshviewer.Flags `json:"flags,omitempty"`
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Statistics *data.Statistics `json:"statistics"`
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Nodeinfo *data.NodeInfo `json:"nodeinfo"`
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Neighbours *data.Neighbours `json:"-"`
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Firstseen jsontime.Time `json:"firstseen"`
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Lastseen jsontime.Time `json:"lastseen"`
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Flags meshviewer.Flags `json:"flags"`
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Statistics *data.Statistics `json:"statistics"`
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Nodeinfo *data.NodeInfo `json:"nodeinfo"`
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Neighbours *data.Neighbours `json:"-"`
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}
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// Returns tags and fields for InfluxDB
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@ -56,20 +56,13 @@ func (nodes *Nodes) Update(nodeID string, res *data.ResponseData) *Node {
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if node == nil {
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node = &Node{
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Firstseen: now,
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Flags: &meshviewer.Flags{
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Online: true,
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Gateway: false,
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},
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}
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nodes.List[nodeID] = node
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}
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nodes.Unlock()
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node.Lastseen = now
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if node.Flags != nil {
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node.Flags.Online = true
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}
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node.Flags.Online = true
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// Update neighbours
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if val := res.Neighbours; val != nil {
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@ -174,9 +167,7 @@ func (nodes *Nodes) expire() {
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delete(nodes.List, id)
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} else if node.Lastseen.Before(offlineTime) {
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// set to offline
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if node.Flags != nil {
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node.Flags.Online = false
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}
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node.Flags.Online = false
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}
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}
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}
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