yanic/nodes.go

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package main
import (
"encoding/json"
"io/ioutil"
"log"
"os"
"sync"
"time"
)
type Node struct {
Firstseen time.Time `json:"firstseen"`
Lastseen time.Time `json:"lastseen"`
Statistics interface{} `json:"statistics"`
Nodeinfo interface{} `json:"nodeinfo"`
Neighbours interface{} `json:"neighbours"`
}
type Nodes struct {
Version int `json:"version"`
Timestamp time.Time `json:"timestamp"`
List map[string]*Node `json:"nodes"` // the current nodemap
sync.Mutex
}
func NewNodes() *Nodes {
nodes := &Nodes{
Version: 1,
List: make(map[string]*Node),
}
go nodes.saver()
return nodes
}
func (nodes *Nodes) get(nodeId string) *Node {
now := time.Now()
nodes.Lock()
node, _ := nodes.List[nodeId]
if node == nil {
node = &Node{
Firstseen: now,
}
nodes.List[nodeId] = node
}
nodes.Unlock()
node.Lastseen = now
return node
}
func (nodes *Nodes) saver() {
c := time.Tick(saveInterval)
for range c {
nodes.save()
}
}
func (nodes *Nodes) save() {
nodes.Timestamp = time.Now()
nodes.Lock()
data, err := json.Marshal(nodes)
nodes.Unlock()
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if err !=nil{
log.Panic(e)
}
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log.Println("saving", len(nodes.List), "nodes")
tmpFile := outputFile + ".tmp"
check(ioutil.WriteFile(tmpFile, data, 0644))
check(os.Rename(tmpFile, outputFile))
}